John Cowan's
posted some
great reports from Extreme Markup 2007. Amongst them a neat
summary
of the key bits of FRBR (quoted here because I have real trouble
keeping this stuff in my head for more than 10 seconds) :
...the FRBR model of works, expressions, manifestations, and
items. For computer-document purposes, a work is the abstract
work, e.g.
Hamlet; an expression is a particular kind realization,
like a particular edition of the text or recording of a
performance; a manifestation is the expression in a particular
format such as .txt, .html, .doc, or .avi; and an item is a
particular copy residing on a particular server, disk, or tape.
Ideally, there should be separate URIs for each of these
things.
John also points to an Eric Freese
paper
about doing chatterbot AI with RDF. This has been lurking in the
nether regions of my todo list for years, it appears now to have
been
done (although I couldn't find any working link to the
material online). btw, if I remember correctly, although the core
AIML material is sane
enough, there are some entertaining Outsider Software ideas around
the fringes.
Another
paper
he mentions talks about describing a pipe organ using topic maps. I
need to read this properly sometime soon, there's an obvious
overlap with what I want to do for describing the
Tinocaster in
RDF (
grr, I forgot, that server's not got its data back yet - link
to be fixed soon). As it happens, looking at that took me
(with the aid of various
Talisians) down the path of
using FRBR - how to do a
music
store, and more generally looking at describing (manufactured)
products, prompting the coinage
FRPR.
Might as well drop this in: the
source code
for the original (Colossal Cave) Adventure game was just
rediscovered
- and immediately ported to Fortran 77!
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